mred’s Developer Diary: 6 Years of Tea Clipper Games

mred’s Developer Diary: 6 Years of Tea Clipper Games

This month Tea Clipper Games turns 6 years old and it’s been a fun adventure so far, full of excellent collaborations with Lionhead, C4X Discovery and Salix Games. This coming year we’re looking forward to some more excellent collaborations with friends...
What is the easiest way to make artwork?

What is the easiest way to make artwork?

Recently a question was asked by a new indie game developer: “I’m wanting to start my own game up so quick question, what is the easiest way to make art work? The coding I’m great at but art I’m not so hot on. Anyone got a clue?  I know C# and...
Du Lac & Fey: Dance of Death

Du Lac & Fey: Dance of Death

It is with great pleasure that I am able to announce that Du Lac & Fey: Dance of Death is now on Kickstarter. Go over there now and pledge for an intricate story, full of interesting characters and deep choices. Tea Clipper Games have been collaborating on Du Lac...
mred’s Developer Diary: The perfect Unity git clone?

mred’s Developer Diary: The perfect Unity git clone?

The Problem As the complexity of our project has grown, developers have been experiencing problems with cloning and pulling our repository due to the time it takes to download all the git lfs content and their https connections timing out. While one answer is to use...
mred’s Developer Diary: The perfect Unity git repo?

mred’s Developer Diary: The perfect Unity git repo?

I’ve been spending a lot of time recently trying to get used to the new world of the virtual office. My knowledge of source control using Perforce or SVN and game engines such as idTech or Unreal Engine are being replaced by the flavours of the month...
mred’s Developer Diary: Rhythms and Patterns

mred’s Developer Diary: Rhythms and Patterns

The initial rush of converting from subcontracting to full indie development is settling down and things are taking shape, finding a rhythm. The shift to working from home has been interesting. Now I don’t commute, I’ve suddenly discovered I’ve got...
proj.polis

proj.polis

It is with great pleasure that we are able to announce our first game Project Polis, a strategy, management game in development for PC, mobile and the web. Polis is a game about the will to survive and prosper. With their nomadic tribe newly arrived on the shore of a...
mred’s developer diary: full indie

mred’s developer diary: full indie

It’s now four weeks into running Tea Clipper Games as a full indie developer and things are in an interesting place. Lots of potential ideas and collaborations, some of which are taking shape and some which are floating in the ether, yet to take form. There have...

tcg.hackspace/proj.phil

The first project to be released in the tcg.hackspace is proj.phil – an investigation into rapid iteration of a C++ code base published straight to the web. Speed of iteration is the key to turning great ideas into great products. The web allows for near instant...
tcg.hackspace

tcg.hackspace

As part of Tea Clipper Games’ objective to be open about our development processes and projects, we have created the tcg.hackspace, where we will post our R&D projects into new and emerging technologies. Hosted at...