mred’s Developer Diary: 6 Years of Tea Clipper Games

mred’s Developer Diary: 6 Years of Tea Clipper Games

This month Tea Clipper Games turns 6 years old and it’s been a fun adventure so far, full of excellent collaborations with Lionhead, C4X Discovery and Salix Games. This coming year we’re looking forward to some more excellent collaborations with friends...
mred’s Developer Diary: The perfect Unity git clone?

mred’s Developer Diary: The perfect Unity git clone?

The Problem As the complexity of our project has grown, developers have been experiencing problems with cloning and pulling our repository due to the time it takes to download all the git lfs content and their https connections timing out. While one answer is to use...
mred’s Developer Diary: The perfect Unity git repo?

mred’s Developer Diary: The perfect Unity git repo?

I’ve been spending a lot of time recently trying to get used to the new world of the virtual office. My knowledge of source control using Perforce or SVN and game engines such as idTech or Unreal Engine are being replaced by the flavours of the month...
mred’s Developer Diary: Rhythms and Patterns

mred’s Developer Diary: Rhythms and Patterns

The initial rush of converting from subcontracting to full indie development is settling down and things are taking shape, finding a rhythm. The shift to working from home has been interesting. Now I don’t commute, I’ve suddenly discovered I’ve got...
mred’s developer diary: full indie

mred’s developer diary: full indie

It’s now four weeks into running Tea Clipper Games as a full indie developer and things are in an interesting place. Lots of potential ideas and collaborations, some of which are taking shape and some which are floating in the ether, yet to take form. There have...